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What is Hideout?

Hideout is a cosy, pixel-art massively multiplayer game that runs right inside Discord and in any web browser. No download, no install, and it's totally free. You and your friends hang out in online worlds, and anyone can build those worlds. No coding. No gatekeeping. If you can drag and drop, you can make one. This page is the five-minute tour. By the end you'll know what Hideout is, what a "world" actually is, and the three things you're about to learn.

Think of Hideout as a giant box of LEGO that lots of people can play in at the same time. You make a space, fill it with stuff, and invite people in. They walk around as little pixel characters, chat, and play with whatever you built. It all happens live, in the browser, with your friends in the same world at the same time.

You reach Hideout two ways, and both are free: open it as an activity inside Discord, or open a link in any web browser. Nothing to download or install. The big promise is simple: anyone can build anything here, with no code at all.

The thing you build is called a world. A world is one online space you can walk around in, decorate, and make interactive. You'll also hear it called a room in a few places. Same thing, different name. Throughout these docs we'll say world.

Under the hood

In the code, a world is literally a "room" (the database table is even called rooms). That's why a couple of menus say "room" instead of "world." It's harmless. They mean the same space.

What can you build?

Pretty much anything that fits in a shared space. People make multiplayer games, social hangout spaces, all kinds of experiences, and even little cinematic movies. Here are the three big shapes most worlds take:

None of these are locked categories. They're starting ideas. A hangout can grow a minigame. A shop can have a chatty shopkeeper. You decide.

You do not need to code

This is the part people don't believe at first, so let's be clear:

No experience needed

You do not need to know how to program. You make the interactive parts of a world by snapping together visual blocks: digital LEGO bricks that read in plain English. A block might say "when a player joins, say hello." You drag it in, fill in the blanks, and it works. That's it.

The blocks live in the Scripts editor. The first time we mention a block, we'll show you a picture of it. Like this one, which runs the moment your world starts up:

When Room StartsA block. You snap these together. No typing code, ever.

The three things you'll learn

Everything in these docs builds toward three skills. In order:

  1. Make a world

    Pick a starter template (a pre-built starting point) and you instantly have a space to build in. You'll do this in about a minute on the next page.

  2. Build it in Build Mode

    Turn on Build Mode (build mode) and drag and drop objects, furniture, signs, teleporters, and more, Sims-style. This is the decorating part.

  3. Bring it to life with scripting

    Open the Scripts editor and snap blocks together so your world reacts. It greets people, opens doors, keeps score, runs a game. No typing code.

Block snippetThe whole path: make a world, build it out, then bring it to life. Each step is optional.

You can stop after step 1 and still have a real world your friends can visit. Each step adds more. And here's the comforting bit:

You can change everything later

Nothing you pick is permanent. The name, the template, who can enter, every object: all of it is editable at any time. There's no "wrong" first move, so start.

What's next?