Guides & Recipes
This is the cookbook. Every guide here builds one real, working thing in your world. Start at the top, follow the steps, and in a few minutes you'll have something you can show your friends. No prior coding needed.
People build all sorts of things with these same blocks: party games, chill hangout spots, little shops, cinematic scenes that fade and shake the camera. Nothing here is out of reach. Pick a recipe and you're already on your way.
Each recipe shows you the exact blocks to grab and where to snap them. We start gentle and get bolder as you go down the page. You don't have to do them in order, but if you're brand new, the first two are the friendliest place to land.
If words like event, block, or behavior are new to you, read What is scripting? and Hello, World first. They take about five minutes and the recipes below will make a lot more sense afterwards.
Beginner: your first builds
Start here. These use one event and a couple of action blocks. If you can stack two LEGO bricks, you can do these.
Make a clickable object that pops up a message and plays a sound. The classic first interactive build, and the pattern behind almost everything else.
A door that opensClick a door to swing it open, click again to close it. Your first taste of object states, plus an auto-opening version that triggers when you walk up.
A welcome messageGreet every player by name the moment they walk in. A one-event, one-action win.
Intermediate: making it feel like a game
Once buttons and doors click, these add memory, timing, and the things that turn a room into an experience.
Track points with variables and show them live on the HUD. The heart of any game.
A secret password doorType a magic phrase in chat to unlock a hidden room. Uses "when player says phrase".
A shopSet up an object players can interact with to buy or claim something. Adds a hint outline so people know it's clickable.
A timed trap zoneDraw an area on the floor that catches anyone who steps in it and zaps them back to spawn. Uses areas, timers, and teleports.
Advanced: full builds
The big ones. These combine several events, variables, and loops into a complete, playable thing. Take your time and lean on the beginner recipes when a piece feels new.
Start a round, count down, score players, and crown a winner. A whole game loop.
An NPC that reacts to youA character that walks over, talks, and responds. Scripted and AI-powered.
A cinematic momentFade to black, shake the camera, drop confetti. Stitch effects into a sequence.
How to read a recipe
Every guide on this page follows the same shape, so once you've done one you know them all:
- What you'll build: one line telling you the finished result.
- Steps: numbered, in order. Most steps show a picture of the exact block to grab.
- Make it your own: easy tweaks to make the build yours.
- What's next: where to go from here.
Every recipe is just a longer version of one sentence: "When this happens, do that." The "this" is an event block. The "that" is the blocks you stack under it. That's the whole game.