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Keyboard & Controls

A quick reference for the keys and controls you'll actually use: getting around your world, building in Build Mode, and working inside the script editor. Where a key isn't a fixed shortcut, we tell you which button does the job instead.
Desktop and touch

Some shortcuts are desktop-only: they show as on-screen key hints while you build. On phones and tablets the same actions are done with on-screen buttons. Both are listed below.


Moving around

How you move depends on whether you're playing or building.

ControlWhat it does
Walk / tap-to-moveMove your avatar around the world.
W A S D (player-locked camera)Move your player. This is the default.
W A S D (free camera)Pan the view around the room instead of moving your player.
The edit camera mode is a button in the Build Mode HUD. Player-locked glues the camera to your character; free camera lets you fly the view to a far corner without walking there.

Build Mode (building)

When you're building and you've selected an object, these desktop key hints appear at the top of the screen.

KeyAction
EscCancel: clear the current placement or selection.
Delete / BackspaceDelete the selected object.
RRotate the selected object (90° at a time). Only shown when something is selected.

On phones and tablets, these actions are circular buttons at the bottom of the screen while you're placing:

  • Cancel (red ): drop what you're placing.
  • Delete (orange trash): remove the selected object.
  • Confirm (green ): place the object where it is. (On desktop you click to place, so there's no Confirm key.)
  • A rotate button sits at the top-right corner of the selection (when the object can rotate).
Gotcha: not everything rotates

If you try to rotate an object that can't be rotated, you'll see "Object cannot be rotated!" and the rotate button hides itself. Some objects only have one facing.

Other Build Mode controls

These aren't single keys; they're buttons in the Build Mode HUD:

  • Edit Room button: enter or exit Build Mode. Reads "Editing room" with an while you're in it.
  • Camera mode button: toggle player-locked ↔ free camera.
  • Adjust time of day button: a slider (plus quick moon/sun presets) for the room's brightness.
  • Object limit counter: shows current / 8,000 objects used; turns red at the cap.

Full Build Mode guide →


The script editor

The script editor is mostly drag-and-drop, so there are only a couple of true keyboard shortcuts. Most actions are buttons.

ControlWhat it does
EscClose the Variables panel, the NPCs panel, or a picker overlay.
Drag from the toolboxPull a block out onto the canvas.
Drag a block onto a slotSnap it in (it only fits if the types match).

Buttons you'll use constantly

These live in the editor's top bar. No keyboard shortcut, just click:

Block snippetThe editor's top bar, left to right: Validate checks, Publish goes live, and Esc is the one real key.
ButtonWhat it does
Validate ()Compile your draft and show any problems, without going live.
Publish (lime button)Make your draft live for players in the room.
VariablesOpen the Variables panel (add/edit variables, see live values).
NPCsOpen the NPCs panel (create and manage scripted NPCs).
InspectorOpen the Inspector (Diagnostics and Runs tabs).
⋯ MoreThe overflow menu; its one action is Enable / Disable the behavior.
CloseClose the editor (it saves your draft first).
Your blocks auto-save as a draft about half a second after you stop editing, so there's no "save" key to press. Closing the editor flushes that save first, so your work is safe.
Picking from the world

Some blocks have a "pick from the room" button for a coordinate, an area, or an object. Clicking it opens a full-screen picker over your world; click a tile (or an object) to grab it, then Use. Press Esc to cancel.


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